
MURPG used an abstract, flexible system of turns called "panels" and "pages". In an effort to emulate comic book conventions, the game allows players to choose not to lose Health from an attack, but to instead have their character be "knocked out" for a time. Further attacks have the possibility to cause a coma or kill the character. (Note, though, that some powers will make a defender lose double or triple the excess.) When Health reaches zero, a character is stunned and can no longer regenerate red stones. If the attacker has a higher attack than the defense total, then the defender loses a number of Health equal to the attacker's excess stones (above those needed to get past the defense total). Some powers give bonuses to defense, but some attacks can ignore some defensive powers. Stones are then compared defense stones count against all attacks for the turn, so the same stones may be used multiple times for defense. Red stones are allocated to each character's powers, attacks, and defense (note that there is a single defense pool). While Energy Maxes are higher than normal regeneration gained.Ĭombat tasks are resolved using the basic task resolution system. Energy reserves are capped, but temporary energy can be stored, draining away as time passes. They then "regenerate" red stones, regaining a number depending on their Health or Intelligence, possibly modified by special powers. The latter type usually applies where a task can be accomplished over some time-e.g., safecracking, solving a puzzle, or other such tasks.Īt the end of each turn, characters lose the red stones they expended during the turn.
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For some tasks, the Resistance must be overcome in a single action for others, it may be overcome in a series of actions. If the character's trait meets or exceeds the Difficulty Level, then the player may allocate red stones of effort to the task the number needed to succeed is the Resistance. The Difficulty Level determines the minimum value one must have in a relevant trait to have any chance of success at all. Normal tasks have both a Difficulty Level and a Resistance. The degree of success is determined by how many more stones the winner put in.



Opposed tasks are handled by comparing how many red stones each character has allocated to the struggle, with the character who has put in more winning. Allocated stones are then compared to determine success or failure at tasks. These stones, initially equal in number to the character's "Energy Reserve" statistic are allocated to powers, attacks, and defenses by the players and GM. The central game mechanic is the allocation of energy/effort, in the form of "red stones". : 284 The game featured tactical resource management, something originally made popular in the indie role-playing game movement. The SAGA-based Marvel Super Heroes Adventure Game (1998) was published into 2000, after which the long history between TSR and Marvel Comics ended Marvel then published its own Marvel Universe Roleplaying Game (2003).
